It’s quite understandable why many players do not want to play anyone rated much lower than themselves. It’s high-risk. Rate-wise speaking, the game will drag you down big time if you lose, and give you almost nothing if you win. Sometimes, if the rate-gap between both player is really big (more than five hundreds or, say, a thousand or so), it could still cost you some rate points even if you didn’t lose the game.
Contrariwise, not all players like to play anyone rated much higher than themselves. Well, they have their reasons.
But surely a game is not just about rating (or even winning or losing). So thankfully, there are other kind of players like this Jo something here, for example. This player just saw me in the seek bar, accepted my challenge, and marauded me. Fair and square. Nice going, Jo. 🙂
[Note: I happened to be Red, in all of the games here]
Another bingo test. Check again: an open board and a balanced rack (with an S and a blank). Chance is, there’s got to be a bingo. Find one (max: 1 minute).
only when we have to
Embrace and don’t let go
when it comes on its own
even if we don’t want it to
It doesn’t matter
if it is too long or too short
whether we find it interesting or not
One thing people like about computer (i.e. internet) scrabble is obvious: it does the math. Well, at least most of it, nonetheless. But an algorithm, however sophisticated, is surely not without flaws (errors, bugs, drawbacks, you name it)—from anything as commonplace as power failure or processing problem (at times, that millions-of-operations-per-second chip just acts dumb—other times dumber), to something very uncommon like this game below.
Why do we play this game? There must be something about the game that we find worth doing or we won’t keep doing it like this (like crazy). As a matter of fact, there’s got to be some reason why people end up doing—or not doing, something.
What reason that might be is just anybody’s guess. It could be something simple (from just for the fun of it to taking anything like the Guinness World Records too bloody seriously), or something deeper (like health or psyche issue, perhaps).
Anyway, here is a game from a shrewd player I know on the internet. Against an opponent no less ‘extraordinary’ (in whatever sense you might find fit) than this friend of mine is.
Looked ordinary enough. But then Blue (my friend, the first player) was in for a surprise..
This article about playable names is especially written for non-English speaking players
Many people, especially those who don’t speak English, find that the most intimidating part of this game is vocabulary. This is ironic, since playing scrabble actually helps us enrich our word bank, not jeopardize it. But that aside, there are indeed many approaches to throw in a chunk of words into our memory. One easy way is by using familiarity—by making use of the things we are familiar with. Like public figures’ names.
We are all familiar with many Hollywood’s characters—factual or fictitious. Now how about having them ever ready to give us a hand 24 hours a day? How come? Many of their names are playable! Check out the following list (focus on those you already know first):
Tarzan & Jane
Tommy Lee Jones
A blunder is a grave mistake. In sports or in games, it usually refers to an action or a decision that turns a foreseeable win into an irrecoverable loss.
(1243) Blue: 241 Tiles left: 4 – D EE II M N O Q S U
(1310) Red: 316
Every TWL or SOWPODS player knows that Q is the last tile anybody wants to pet around for too long. The reasons why that is so is obvious. The first being: it’s the least flexible letter. The second: it’s a ten-point letter—Her Majesty is a heavyweight. But getting rid of it quick doesn’t necessarily mean as soon as possible.
(1217) Blue: 80
(1240) Red: 78
Unai duumviri unci
Serai sartorii duci
Ambo jnana momus blenny
Mako agama mho mu splenii